Forest Environment - Dynamic Nature - download asset for Unity Game Engine
Pack support unity: - Unity 2018.3+ - New Unity Terrain 2018.3+ Support - Unity 2019+ - Unity 2019.1 HD RP 5.7+ - Unity 2019.1 LW RP 5.7+ - Unity 2019.2 HD RP 6.9+ - Unity 2019.2 LW RP 6.9+ - SRP Batcher support Unity 2019.2+ LW and HD RP - DOTS instancing support
To run HD or LW RP please import pack to HD or LW RP project and then import support pack which is inside the asset in "HD and LW RP support" folder. It will replace shaders, prefabs, meshes so they will work with RP out of the box. Please also check readme files inside that folder.
We mark at screens HD RP and NON HD RP screens.
This pack is: - Huge library of 100% scanned assets, carefully optimized, atlased, LOD’ed; - Group of shaders which will bring better quality and simplify your workflow, if you want to use them; - Forest environment with small meadow ; - All shaders are shared between our all assets; - All demo files from video are included in asset; - Demo scene for Vegetation Studio NON PRO will come soon; - Demo scene and pre-defined biomes for Vegetation Studio PRO ; - Pack contain water - non tesseled TRIAL from our R.A.M 2019 asset;
In our pack you will find 5 aspects (artistic content, shaders, tools, support files):
1) Artistic content: - 10 bushes with LOD's; - 14 rocks with LOD's in 28 prefabs, normal and top covered by leaves or any other texture; - 29 grass and plants objects and prefabs with LOD's; - 29 grass and plants prefabs for unity terrain; - 16 mushrooms with LOD's; - 37 objects like a branch, stump, trunk, slope, log and detail stones, all with LOD's in 92 prefabs, uncovered, covered by: leaves, moss, sand; - 64 Ground textures in 14 sets all of them contain albedo/smoothness, ao, heightmap, normalmap, MT/AO/H/SM; - In ground textures you will find: moss, leaves, plants, soil, wet soil, roots, rocks, cliff, sand, grass, stones,; - 42 wooden constructor kit prefabs and 4 bridge prefabs with LOD's; - 3 stair steps with LOD's;; - 20 road textures in 4 sets perfect for our R.A.M system to build your road; - Road profile for R.A.M 2019; - Leaves, dust, waterfall particles; - Branches, leaves, moss detail objects with LOD's; - Vegetation Studio Tree prefabs; - 13 optimized beech trees with LOD’s and cross as last LOD; - Trees are in types: plants, small tree, standalone tree, forest tree, dead tree; - Tree triangles specification below; - All textures contain:Albedo, Normalmap, Metallic, Height, AO, Smoothness; - Non tesseled river, lake, swamp water trial from River Auto Material 2019 asset; - HD and LW RP and Standard demo scenes; - HD RP demo from video;
2) Shaders: - All shaders support vegetation studio instanced indirect out of the box; - 3 grass shader :lite, standard, specular; - 4 standard shaders with auto texture cover by mask or by top (terrain blend); - 1 cross shaders as last tree LOD - bark and leaves shaders with metallic/specular variants; - SRP Batcher support Unity 2019.2+ LW AND HD RP; - DOTS instancing support; - automatic wetness support for hd and lw rp 2019.2+ when object touch river auto material water surface;
3) Ported wind shading from HD SRP: - Advanced and cheap in render wind shading; - Wind will be shared between our all assets; - Wind works 1:1 like in HD SRP; - Wind manage grass colors and normals;
4) Tools and Scripts: - HD SRP ported wind to lower unity versions;
5) Additional support files: - Post process stack profiles; - R.A.M road profile; - LW and HD RP unity support packages;
Trees specification - low overdraw and smart shaders which are gpu friendly.
Trees LOD’s average tris: Forest Tree :6000/1600/700/24(cross); Big Forest : 20000-10000/4600-3000/2600-1600/24(cross); Medium ;7000-5000/3000-1300/1400-500/24(cross); Young :1000-500/500-200/27(cross); Plant :400-160/200-130/24(cross); Bushes: 600-130/130/50;
All shaders use the same channels as unity standard shaders and support instantiating: Metalic Shader: Albedo (RGB) // Metalic (R) Ambient Occlusion (G) Smothness (A) // Normal (RGB) Specular Shader: Albedo (RGB) // Normal (RGB) // Specular (RGB) Smothness (A) // Ambient Occlusion (G)
We use and advise to use such configuration in your project to save a lot of memory and gpu sources . Instead of separated 5-6 textures you can use 3 combined textures ,with the same result in unity standard shader as well as in our system. This config also makes this asset 100% compatible with HD SRP.
Textures are 2048x2048 up to 4096x4096 resolution but they look very good also at a lower resolution. With packed and atlased structure they are very light for gpu and memory.
IMPORTANT: Pack contains ported wind from Unity 2018 HD SRP into lower unity versions and LW SRP this means that asset uses: NMWind.cginc ,NMWindNoShiver.cginc ,NMWind.hlsl, NMWindNoShiver.hlsl, NM_Wind.cs, ShaderWindSettings.cs, 3DNoise.psd, GustNoise.psd under Unity Companion License see Third-Party Notices.txt file in package for details.