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FMETP STREAM v1.353

FMETP STREAM

FMETP STREAM – download Unity asset

FMETP STREAM share your Game View to any platforms.
Adding Live Stream feature into your apps with ease!

+ New Experiment: support MJPEG decoder
You can now fill the MJPEG Stream(byte[]) into GameViewDecoder via Action_ProcessMJPEGData(byte[])

+ Use Cases
Share Game View | Video Chat | Remote Assist | Teaching & Learning | Research | VR Monitoring | Projection Mapping | XR Event Showcase | Fun Experiments | Hologram

+ Easy Setup
adding Live Stream feature to your project in 3~4 mins, with no coding skill required by following our Youtube tutorials.

+ Experiment Feature (v1.319)
Panorama Streaming Supported (Render Cam Mode)
3 mins guide: Youtube Tutorial

+ Share Win10 Desktop (New Experiment)
Ref: 360 Seminar, CityU of HK | Win10 to HTML

(Native Encoding with 25~100+% performance boosted)
+ Async Fast Mode (New Experiment)
>>> Macbook (1080P) ~37fps(Fast Mode) to ~100+fps(Async Fast Mode)
>>> Oculus GO(720P) ~29fps(Fast Mode) to ~50+fps(Async Fast Mode)
other testings:
>>> Macbook (720P) 120+fps(Fast Mode)
>>> iPhone 5 (720P) 24+fps(Fast Mode)
(*known issue: EncodeToJPG() is overridden on iOS)

+ GZip Mode Reduced Network Traffic(All platforms)
rawbyte.FMZipBytes() | zipbyte.FMUnzipBytes()

+ Stream your live video with ease(Cross platform)
- Capture & Streaming In-Game Audio and Video
- CaptureMode: RenderCam, MainCam, Full Screen(UI Canvas)
- Microphone Streaming Support
- Mac/PC/iOS/Android/*Linux/Oculus Go/Oculus Quest/HoloLens/*Magic Leap
- included UDP/TCP/WebSocket Demos
HoloLens 2 Guide: Unity Build Settings

[Networking] FM Network UDP(Cross platform)
- Server<-> multi-Clients Networking
- Large File Sender Example

[Networking] FM WebSocket(Cross platform)
- Added WebGL Build support, tested WebGL(mobile)
- Added Server<-> multi-Clients Networking Structure (demo required node.js + socket.io)
- *Amazon Web Services Compatible

###Some useful tools for exhibition purpose are also included ###
+ Battery Saving Mode
provide a sleep mode for your app, when there is no one playing. it's extremely useful with AR app when there is no power supply in your exhibition gallery.

+ Panorama 360 Viewer
Gyro Demo & Editor Mode Simulation

+ Gigapixel Example
Custom Shader for high resolution panorama
Mobile Devices: 4 x 4 x 4096 (W) x 2 x 4 x 4096 (H)
on 8k supported platforms: 4 x 4 x 8192 (W) x 2 x 4 x 8192 (H)

#All Core Source Code in C#
#All Core parts are used in many exhibitions in past few years
Tested devices in our public projects:
iphone 5
iPad Air 2
iPad pro(2017)
iPad pro(2018)
iPad pro(2019)
iPhone 6s
iPhone XS
Samsung S4
Samsung S6
Samsung S9+
Macbook(2017)
Macbook Pro(2015)
Macbook Pro(2018)
Windows 7
Windows 10
HTC Vive Pro
HTC Vive Focus
Oculus Go
Oculus Rift
Hololens 1 & 2
AVIE 360 Projection System
Oculus Quest 1 & 2
*Hololens & Magic Leap (requires build with Net 4.x (IL2CPP))

Asset version: 1.353
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