⚡ Biome Templates as pre-made graphs to cover all nature types of Forest, Grassland, Desert & Tundra
⚡ High performance vegetation & object rendering using GPU Instancing & compute shaders
⚡ Supported platforms ranging from mobiles to high-end devices based on graph pipeline
⚡ Operates on top of Unity’s built-in terrain system and is compatible with any derived 3rd party assets
⚡ Massive collection of plug & play art content compatible with TerraWorld rendering system
⚡ Full control over graph customization to cover any art style such as realistic, phantasy, stylish, lowpoly, voxels... and any game genre like FPS, Strategy, Open-World, RPG, Simulation, Sports, Serious Games...
• Detailed worlds using real-world elevation, satellite imagery & landcover data • Natural Erosion & Terrace filters • Outputs slope, flow, aspect & normal masks • Advanced splatmapping & texturing • Outputs water, trees, grass... regions from online landcover data • Day Night cycle with auto dynamic lighting throughout the entire scene • Advanced Clouds Rendering with semi-volumetric representation • Volumetric Atmospheric Scattering • Volumetric Global Fog • Volumetric Horizon Fog • Global Procedural Snow • Wind Simulation • Water Shader with auto flowmapping • Compatible with Unity’s Post Processing • Automatic Lake, River, Ocean & Sea generation • TerraMesh: mesh from terrain based on defined slope/height range • Automatic Cache system to work in offline and faster iterative world generation • No sign-up needed in external websites or sources