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Nature Renderer: Personal License v1.4.5

Nature Renderer: Personal License

Nature Renderer: Personal License – download Unity asset

Render vast amounts of vegetation without slowing down your game.

Nature Renderer improves the quality of your vegetation rendering by replacing Unity's default terrain details system. Everything works with your existing dаta: use the same grass, vegetation, and trees and keep your existing terrains. We just level-up your renderer.

Trusted by over 25,000 developers. You can expect a polished and well-optimized plugin, with extensive documentation.

Supports all platforms¹ and all render pipelines²
The correct assets are automatically imported into your project. More details and an exact list of supported versions are at the end of the description.

One-click install
Just add the Nature Renderer component to your terrain and everything works instantly.

Personal License
The personal license requires one license per user. Please select the number of users (seats) above the purchase button.

FEATURES
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Physically Based Rendering
Get accurate lighting and more detail on your grass, vegetation, and terrain details. You can use full PBR shaders on your detail objects. Such as the Standard Shader or any other.

LOD
Use Level-of-Detail on your terrain detail objects to reduce complexity in the distance and increase performance.

Shadows
Enable shadows for grass, plants, and other terrain details.

Wind
Better wind for your vegetation. The included wind shaders provide accurate and lifelike wind for grass, plants, and trees.

Custom Shaders
Use any custom shader for your terrain details to achieve special effects.

Align to terrain
Align your grass and objects to the terrain surface. No more floating grass or objects clipping through the terrain.

Familiar Tools
Use Unity's default terrain, detail, and tree editing tools. No need to change your workflow.

Live Editing
Results show both in edit-mode and at runtime. And all changes to your terrain are updated immediately.

Additional features
- Fully multi-threaded for best performance.
- Fade out vegetation in the distance.
- Efficient culling of vegetation.
- Works with multiple terrains.
- Minimal GC Allocations and stable consistent performance.
- Works with multiple cameras.
- Floating Origin support for large worlds.
- All data is compressed for optimal memory usage.
- Easily disable rendering when a player is indoors or can't see the terrain.

Asset version: 1.4.5
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