-Modular behavior trees for AI attack changing system.
-Inventory for limited & unlimited items.
-Dynamic camera for attacking, blocking systems and lock on target
-Pickup/Drop items system
-Fully commented blueprints and debug options
-Weapons Melee (Punch, Bat, Sword), Guns(Rifle, Canon), Bombarding and etc,
Easy to extending weapon base classes.
-Magic attack items: throwing spells, teleportation, bombarding, summon characters and etc.
-Easy to extend blueprints.
Optimized Blueprints Modular Project AI/Player characters AI/Player attack(s) for each character. AI/Player weapon(s) for each character AI/Player combo attacks (Single weapon & multiple weapons) Equip primary & secondary weapon Player UI for attacks & items (Supports Game-pad) Dynamic camera for blocking, attacking & lock on target Checkpoint system Easy to setup animations Set options from tables AI searching for pickup items (Ammo & Health) Ticket Support Debugging tool
Number of Blueprints: More than 250 including samples.
Input: Movement & Inventory by Mouse, Keyboard & Game-pad.
Network Replicated: Currently No, If you guys support this project I'll add in future.
Supported Development Platforms: Blueprints are very optimized & works on any platforms.
Supported Target Build Platforms: All Platforms.
You don't need to know programming or advance knowledge of the blueprint, You can use this project with any level of UE4 knowledge.
Characters, models, effects used in trailer are available in download package, Also you can download them for free from Marketplace.