Advanced fully functional multi platform material-pack for water - over water surface, underwater, post-process volume, buoyancy, interactions and caustics.
Aquatic Surface is well optimized advanced material pack and blueprint that implements fully functional configurable and realistic water effects.
Water clip line effect Underwater and over water surface and post-process volume Translucency support for underwater particles and meshes Three types of static reflection/refraction projections (box/spherical/planar) Animated caustics based on decals Buoyancy component UV mapping, vertex color flow, and texture color flow maps Over 100 parameters like translucency, fog depth, mapping, reflective, refraction, wet color. Multiple material switches enable/disable some of the effects to increase quality/efficiency Very fast and GPU friendly. 120-160 instructions depend on used effects. Quality/Efficiency adjustment. cinematic (realistic reflections) and standard (static box projected cube-map) Water edge/coast (not using the distance fields) Sun and glittering effect on waves Fast underwater and surface scattering and god rays Implemented as the unlit translucent material Water holes for boats Fast physics based interactions Character swimming implementation Interaction particle splashes Audio support World origin location