Download Unreal Engine Asset – VR Gravity Grab Oculus provides remote grabbing functionality to your VR games. Finger-level precision hand physics is also included as a bonus feature.
This is Oculus version of VR Gravity Grab. Native support for Oculus devices. No need for SteamVR.
VR Gravity Grab Oculus provides remote grabbing functionality to your VR games.
Finger-level precision hand physics is also included as a bonus feature.
How To Use:
Use BP_MotionControllerPawn_GravityGrab and BP_MotionController_GravityGrab blueprints directly, or create your own blueprints inherited from them.
By default, you aim your index finger at a pickable item then press trigger to make it jump into your hand.
Grab the item like usual when it comes near your hand. Gravity Grab make items come to you but won’t grab them for you.
BP_MotionController_GravityGrab is implemented with finger-level precision hand physics which works out of the box.
Gravity Grab let a pickable item jump into player’s hand.
Slow motion is applied when Gravity Grabbed item comes close so it’s easier to grab.
A pointer is attached to the hand to assist aiming.
Gravity Grab candidate items are highlighted with glowing effect.
Glowing effect is applied to hand mesh during slow motion.
Blueprints are clearly commented with orange comment block and variable tooltips.
Oculus devices native support : Oculus Rift S, Oculus Quest, Oculus Link.
Ready for Oculus Quest deployment. Just set android SDK path and you are good to go.
Precise finger level hand physics against dynamic objects.
Number of Blueprints: 7
Input: Oculus Touch Controller
Network Replicated: No
Supported Development Platforms:
Download links for «VR Gravity Grab Oculus»: