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Flocking Behaviour System [Ideal for simulation of birds, fish, bees and more]

Flocking Behaviour System [Ideal for simulation of birds, fish, bees and more]

Flocking Behaviour System [Ideal for simulation of birds, fish, bees and more] – download Unreal Engine asset

Flocking Behaviour System is a tool to quickly and easily add a flock of entities into a scene to simulate the flocking behaviour.


This plugin implements 5 behaviours:

Alignment
Cohesion
Separation
Goal Seeking/Path-Following
Obstacle Avoidance


Demo video: https://youtu.be/wTlxI4p7jl4


Demo Build of standard flocking: https://drive.google.com/open?id=1xq7FOfN8xmKgAen6YYQoRib-hfpgey1W

Demo build of path following flocking: https://drive.google.com/open?id=1GV9YC74Zpeoo5asC2BiZDo_juVsMlbhA

Demo build of Giant Fish Tank: https://drive.google.com/open?id=1kwtu0OG0kFWHRMW8zcZdudBu4lDCtbs2


Offline Docs: https://drive.google.com/file/d/1rUHg6-e0YRLnyHoECTULL7j18RCcJB7i/view?usp=sharing


NOTE:

If you don't have latest Unreal Engine version installed, that means you may not have latest plugin version for the flocking system.

Technical Details

Support Discord Server: https://discord.gg/jVw7YAr


Trello board: https://trello.com/b/lRUUhQpq/flocking-system


[30/06/2020]

Update v1.4 Change log: https://trello.com/c/0GydkdHl/59-v14-change-log


Features:

Multi-threading support
Goal seeking
Path following
Obstacle avoidance
Boid customization
Custom weights of each force (Alignment, Cohesion, Separation, Avoidance and Goal Seeking)
Plane constraints (constrain the boids' movement to a certain axis)


Limitations:

Does not support sequencer mode


Code Modules:

Runtime


Number of Blueprints: 0

Number of C++ Classes: 8

Network Replicated/Multiplayer Support: No

Supported Development Platforms: Windows

Supported Target Build Platforms: Windows 64-bit

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